Server Settings
This page describes details about the server software and how it is configured. Its primary audience is technical players who want to determine whether a certain mechanic or build will work on the server.
If a relevant setting is omitted, assume it uses the default for Purpur. If any details you need are missing, contact an admin to confirm its configuration, or to request that a setting be changed. (Not all settings will be disclosed for security and gameplay protection purposes)
Scheduled Restart
The server restarts automatically at 6AM Pacific Time every day.
Common Minecraft Settings
Setting | Value |
---|---|
Software | Patched Purpur 1.21.1 |
World Generator | Default 1.20.4 * 1.20.6-1.21 features retrogenerated * The Overworld has edges |
View Distance | Overworld: 63 Chunks (>32 requires Bobby) Nether/End: 10 Chunks |
Simulation Distance | 10 Chunks |
Difficulty | Normal |
Spawn Chunk** Radius | 0 |
Secure Profile (Chat Reporting) | Disabled |
** Your spawn point is not the world spawn on this server. Read more
Spigot and Paper Settings
Setting | Value |
---|---|
Entity Tracking Range | Players: 256, Animals: 128, Monsters: 64 |
Ender Dragon Death Always Places Egg | Enabled |
Zombie Villager Infection Chance | 100% |
Auto-Replenish Lootables | Enabled (See Loot Regeneration) |
Custom Changes to Vanilla Mechanics
These mechanics used to implement custom features may break things, so be careful if you rely on anything adjacent to a mechanic listed here.
Maps
Map items have the following changes:
- They are not aligned to coordinates the same way they are in Vanilla. Since your coordinates are obfuscated, you will need to do some math to determine how the grid lines up with coordinates.
- Map IDs are randomized on creation.
Weather
Rain occurs roughly half as frequently as it does in Vanilla. This means that thunderstorms also occur about half as frequently.