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Dreams and Radiance

When you try to sleep on your Journey, you might find yourself taken away from your bed and brought to an unfamiliar place in a Dream. After sleeping, a custom effect called Radiance provides the effects of skipping the night, even if other players are online.

Dreams

Instead of skipping the night, sleeping in a bed on the server starts a dream, a temporary visit to the nearest discoverable Waychest. During a dream, you cannot interact with anything, nor can anything in the dream interact with you. Other players cannot see or hear you, and you cannot see or hear them.

Dreams end within a minute of starting and end immediately upon taking any damage or leaving the server. Each player can only have one dream per night.

The Waychest you dream about is usually the next Waychest you will find if you start a Waychest Flight where you slept. However, in some circumstances, they may not match. This is especially true if you use a shortcut before the flight.

Dreams sometimes end in a brief vision of a loot chest in a naturally-generated structure. These visions hint towards locations of Rift Locators and Wayfaring Wings which will help to make the dreams a reality. After seeing a vision of a structure, then next loot chest opened in that structure is guaranteed to generate one of each of these items. This guarantee resets after looting the structure or having another dream.

Radiance

Sleep makes you feel radiant! Like the sun, the radiance you emit prevents hostile mobs from spawning above ground within 128 blocks for the rest of the night. Waking up also emits an immediate burst of flame that burns nearby mobs that are above ground. Since you are never alone on this server, this effectively skips the night without disturbing anyone else that you can’t see.

Glowing X potion effect.

Radiance appears as a Glowing X potion effect. After leaving a bed, the effect is applied for the remaining duration of the night (or, if sleeping during a thunderstorm, until the next morning). Monsters cannot spawn within 128 blocks of any player who has the radiance effect on any block with light from the sky. Monsters can still spawn on blocks that have a sky light level of 0 (such as in caves). Radiance only affects mob spawning in the Overworld.

Like all potion effects, radiance can be removed immediately by drinking milk.

Radiance can be disabled in the Journey Settings menu.

Flame Burst

The radiance effect emits an immediate burst of flame that lights nearby monsters on fire. The burst of flame affects monsters that meet all the following criteria:

  • The monster is within 128 blocks of the player receiving the radiance effect.
  • The monster is standing on a block that has a sky light level of 1 or more.
  • The monster would burn if it were standing above ground during the day. (Creepers, spiders, endermen, and mobs wearing a helmet are not affected.)

Creatures affected by the burst are set on fire for 1 minute. This flame burst can only be activated once per night per player.

False Morning

By default, radiance only affects monster spawning. There is an additional option to visually emulate the passing of the night called “False Morning” in the /journey settings menu.

Radiance and False Morning settings in the Journey settings menu.

False morning makes the sun freeze on the horizon and hides rain, but only the player who slept sees this. In reality, it is still nighttime, and any ongoing weather continues. False morning is a purely visual enhancement to make gameplay more similar to a private world. At sunrise, the sun’s real position catches up with the sun frozen on the horizon and continues to move.

When false morning is active, be cautious of the following surprises that might not be obvious if you assume it’s daytime and weather is clear:

  • Monsters above ground do not start burning. Only the flame burst described above and the real morning sun burn monsters.
  • Daylight detectors do not activate.
  • Mobs with a daylight cycle such as villagers and bees will continue their regular nighttime routines.
  • Clock items will spin and show no time.
  • Endermen will teleport around chaotically if it is raining in reality.
  • Blocks affected by rain such as farmland and cauldrons will still be affected if it is raining in reality.
  • Tridents enchanted with channeling may still create lightning if it’s raining in reality. Tridents enchanted with riptide do not pull the player if rain is not visible.